Wednesday, December 4, 2013
Kitchen in progress
Most components have UVs done and just need me to add the texture and tweak them. Once everything is textured I'll start adding some texture cards to add some more age to the scene.
Wednesday, November 13, 2013
Friday, October 18, 2013
Wednesday, October 16, 2013
Monday, September 30, 2013
Monday, September 23, 2013
tiles and more tiles
So this is what the tiles look like when they are with each other.
Overall I think the lines are a little too intense and need to be muted a little more. Also that broken corner is really distracting and is too distinguished from the other blocks.
painted box
I think I could have found a better metal texture to select and paint over. The one I used was pretty uniform in values. Though I could have used a grunge map or something like it to determine where the paint still is.
I don't think the paint should go all the way to the edges, just looks off.
I don't think the paint should go all the way to the edges, just looks off.
Door Project progress
There is still a lot I need to tinker with.
The whole alpha channel concept still alludes my understanding... along with proper lighting and rendering.
I know the newspapers are really huge, they are just quick place holder once I figure out how to do glass without a psd network.
Mushrooms need more work too since I wanna give them some character.
Dirt looks weird I feel once I understand alpha channels more I could make more convincing dirt.
Monday, September 16, 2013
Monday, September 9, 2013
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